Description:
For a school project we learned about procedurally generating objects in Unity. I recreated Paris in 1789, based on the action-adventure video game Assassin’s screed: Unity. Assassin's Creed. 
My Contribution:
- I 3D Modelled the buildings in Maya
- I made the textures in Substance 3D Designer
- I coded the procedural generation in C# Unity
More:
Each generated city, the script picks between different models. I have 6 different buildings, variating with what kind of windows they're holding. There's also 4 different roofs it randomises. 

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