More visuals and descriptions coming after 27th of February (installation opening)
During my internship at Globe4D, I worked as the sole game developer on an interactive globe installation for the Evoluon in Eindhoven. I designed and built a serious game about geoengineering and climate change, handling everything from gameplay mechanics and shaders to input systems, UI, and performance for a museum setting. The project challenged me to combine technical depth with clear communication and meaningful interaction for a broad audience.

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