During my internship at Globe4D, I worked as the sole game developer on an interactive globe installation for the Evoluon in Eindhoven. The installation was designed for a public museum environment, where visitors of all ages could explore the impact of geoengineering solutions on climate change in an intuitive and engaging way.
I was responsible for the full development pipeline, from concept to implementation. This included designing the core gameplay loop, building custom shaders to visualize environmental changes on the globe, and developing input systems tailored to a physical installation rather than a traditional controller setup. I also created the UI and feedback systems to ensure that complex topics like climate intervention remained understandable and accessible to a broad audience.
A key challenge of this project was balancing technical complexity with clarity. The experience needed to run smoothly in a public setting, be immediately understandable without instructions, and still communicate meaningful cause-and-effect relationships. This required careful iteration on performance, visual feedback, and interaction design.
Working independently on this project strengthened my ability to take ownership of a full production pipeline while making design decisions that serve both educational goals and player engagement.

You may also like

Back to Top